Abarenbou Princess: Introduction

This is a bit of a weird side project, but I decided that I’ve simply been too busy with school to properly work on Napple Tale. In the mean time, I decided I would at least keep my feet wet and… translate a video game website?

This website, to be precise.

For the sake of spreading information about very small nook-in-cranny games that deserve way more attention, I decided I would post my translations about the game here. Since PS2 romhacking is still absurdly raw and untraveled territory, the chances of ever seeing an English patch for the game are just about zero, unless pigs fly. In the meantime, I would still like to take reigns in sparking interest and spreading some information about the game, Abarenbou Princess, or “Rowdy Princess” in English.


The game, Abarenbou Princess, was a relatively short and short-lived RPG for the PS2, developed by Alfa System and MARS Corp. (or simply Alfa・MARS PROJECT), who are the same guys behind Linda Cubed Again and Tales of The World.

The game did a lot to try and stand out, and was pretty spectacular in some aspects for a 2001 PS2 release: character models themselves are lovingly detailed and absurdly expressive. They are probably some of the best-looking anime character models on the system and match the concept artwork almost as strongly as Wild Arms 5 in-game models managed to match @60’s concept artwork (warning, NSFW). It’s a really paltry thing to point out, but it’s one of those things I look for in modeled RPGs. One of the reasons I fell for the game right away was for the lovely, elegant shoujo artwork and designs provided by Kohime OHSE, the artist behind Eternal Eyes on the PSX and her current manga project, Grandeek Reel.

Another pro to the game is the voice acting. For one, it’s chock full of it, and the cast itself is strong. Princess Rouge is voiced by Mitsuishi Kotono (most notable for voicing Sailor Moon). I’ll go into the rest of the cast as I carry on with the translation for the website, I promise. Almost every cutscene is voiced, and the game put itself into the dogfight for solid, cinematic presentation. While the PS2 was an absolute breeding ground for Idea Factory and other run of the mill otome games and yaoi bait (I’m not maliciously jabbing– I do like Scared Rider Xechs…and Real Rode for what it’s worth), the game proves itself to be one of the most genuine “girly” titles that players can dig in and enjoy without being a cute Jewelpet-esque simulator. When you look at it, it’s harder to find games like this on the PS2 and PSX, but it’s 250% closer to Rhapsody: A Musical Adventure and Little Princess than it is to something like Suna no Embrace or Oasis Road.

The story is presented smoothly, but does have a very tricky gameplay format, that is split into 9 chapters (if you count the prologue), and these chapters have divided stages therein. Characters are severely limited to what is given to you at the beginning of each chapter, and any advantages or disadvantages in the eventual end-of-chapter battle are determined by conversations and decisions you make as Shion. While it’s perfectly adaptable and the game doesn’t strive to save-trap you or corner you in battles, it is a bit of a turn-off for some. The storyline tends to drag you along and hold your hand while you play through the battles.

Y’know, you’ve sure got a lot to say about a game you never bothered to spill the story about, geez. What’s it about, anyway?

Find out in the next post! (Which I’m going to throw in in about two minutes, so whatever.)

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